Whiskey MileYeeehawwww! For our most recent goodr G.A.M.S. instalment we headed on down to Still Austin Whiskey Distillery and dressed like a bunch a’ rootin’ tootin’ western-y devils. Don’t believe us? Just go ahead and gander ’round these parts and you’ll see we’re tellin’ the god honest truth, pard’ner!
- Each competitor drinks four shots of whiskey (1 ¼ oz per shot), runs four laps, (ideally on in a distillery or an old tyme western town), and finishes by shooting a pair of six shooters into the air (start – shot, lap, shot, lap, shot, lap, shot, lap – shoot a pair of six-shooters into the air to finish).
- Because goodr believes in gun safety and basic common sense, only fake cap guns are to be used to finish the race.
- Shots must be consumed before the lap is begun, within the transition area, which is the length of 10 upright whiskey barrels.
- All competitors must wear attire appropriate for an olde tyme western saloon or O.K. Corral shootout, plus one devilish accoutrement.
- Extra points if you ride a hobby horse or devil’s trident during the entire race.
- Whiskey may be consumed as a shot or it may be mixed into your favorite whiskey cocktail (old fashioned, manhattan, whiskey sour, etc.), HOWEVER, if you choose to mix your whiskey you must lasso a hobby horse before you can begin your lap.
- Competitors who vomit before they finish the race must complete one penalty lap at the end of the race (immediately after the completion of their 4th lap). Note: Vomiting more than once during the race still requires only one penalty lap at the end.
- Though not required, it is highly recommended that a grizzled old-timer play a banjo during the entirety of the race. (Bonus points if your grizzled old-timer also yells insults at you, you chicken-hearted chuckle head fussbudget of a human.)